Key Facts
- â The article discusses the possibility that the best ability from Tears of the Kingdom could be the key to the next Zelda game.
- â The ability in question is identified as Ultrahand.
- â The article also mentions Adam Jensen calling the people in charge of Deus Ex psychopaths.
Quick Summary
The gaming community is currently debating whether the standout ability from Tears of the Kingdom will serve as the foundation for the next mainline Zelda title. The ability in question, Ultrahand, allows players to manipulate and connect objects in complex ways, fundamentally changing how puzzles and exploration are approached. This mechanic was widely praised for its depth and creative freedom, setting a new standard for the series.
Speculation suggests that Nintendo may build upon this physics-based system rather than replacing it entirely. The success of Ultrahand indicates that player-driven construction and emergent gameplay are highly valued. While the specific details of the next installment remain under wraps, the integration of such a versatile tool seems likely to remain a focal point. Additionally, the article touches upon unrelated news regarding the voice of Adam Jensen and his comments on the Deus Ex franchise.
The Legacy of Ultrahand
The discussion surrounding the future of the Zelda franchise often centers on which mechanics from Tears of the Kingdom will persist. The Ultrahand ability is frequently cited as the game's most significant innovation. It allowed players to lift, rotate, and glue objects together to create vehicles and contraptions. This feature transformed the open world into a massive physics playground.
Unlike previous items, Ultrahand provided a systemic tool rather than a situational key. This shift suggests a permanent change in design philosophy for the series. The ability to solve problems creatively is now a core pillar of the Zelda experience.
"psychopaths"
â Adam Jensen
Future Game Design Speculation đź
Analysts and fans alike are looking at Ultrahand as a potential blueprint for future titles. The ability to build solutions on the fly encourages emergent gameplay, where unscripted events occur naturally. This aligns with modern open-world design trends that prioritize player agency over rigid puzzle solutions.
If the next game retains this mechanic, it could mean that the developers are committed to a sandbox-style approach. The integration of such a complex physics system requires significant technical overhead, but the payoff in player engagement appears substantial. The success of Tears of the Kingdom validates this direction.
Unrelated Industry News
Alongside the discussion about the Zelda series, the article also briefly covers a statement from Adam Jensen. Jensen, known for his role as the protagonist in the Deus Ex series, made comments regarding the leadership of the franchise. He referred to the people currently in charge of Deus Ex as "psychopaths."
This remark adds to the ongoing conversation about the state of the Deus Ex IP. While unrelated to Nintendo's developments, it highlights the volatility and strong opinions present in the broader gaming industry.
Conclusion
Ultimately, the debate over the "best ability" in Tears of the Kingdom underscores a shift in what players expect from the Zelda franchise. The Ultrahand mechanic has set a high bar for interactivity and freedom. As the industry moves forward, the integration of physics-based manipulation tools will likely remain a key metric for success in action-adventure games.




