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Meta to Cut Hundreds of Reality Labs Jobs
Technologyeconomics

Meta to Cut Hundreds of Reality Labs Jobs

January 12, 2026•5 min read•946 words
Meta to Cut Hundreds of Reality Labs Jobs
Meta to Cut Hundreds of Reality Labs Jobs
📋

Key Facts

  • ✓ Meta's Reality Labs team is expected to lose around 10 percent of its staff.
  • ✓ Layoffs are concentrated on the division's metaverse employees.
  • ✓ The layoffs are a side effect of Meta's AI ambitions pulling focus away from virtual reality.
  • ✓ Andrew Bosworth oversees the Reality Labs division, which employs about 15,000 people.
  • ✓ Bosworth called a meeting for Wednesday, urging staff to attend in person.

In This Article

  1. Quick Summary
  2. Strategic Shift to AI
  3. Leadership Response
  4. Scope of the Layoffs

Quick Summary#

Meta is set to reduce staffing levels within its Reality Labs division by approximately 10 percent. The layoffs will primarily affect employees working on metaverse initiatives. Reports indicate that this move is a direct result of Meta's increased focus on artificial intelligence, which is diverting attention and resources away from virtual reality.

Andrew Bosworth, the company's chief technology officer, has called a mandatory meeting for Wednesday. He urged staff to attend in person, labeling the session as the 'most important' meeting of the year. Bosworth is responsible for overseeing the Reality Labs division, which currently has a workforce of about 15,000 employees. While the layoffs are confirmed to be happening this week, details regarding the full scope of personnel changes remain limited.

Strategic Shift to AI 🤖#

The impending job cuts within the Reality Labs division appear to be a side effect of Meta's aggressive pursuit of artificial intelligence technologies. As the tech giant reallocates resources to compete in the AI sector, the virtual reality and metaverse projects have taken a backseat. This strategic pivot suggests a rebalancing of priorities within the company's long-term roadmap.

Reality Labs serves as the dedicated arm for Meta's immersive technology development. The division is responsible for the hardware and software ecosystems that power the company's vision for the metaverse. However, the redirection of corporate focus toward AI has created operational pressures that are now resulting in workforce reductions.

"most important"

— Andrew Bosworth, Chief Technology Officer

Leadership Response 📢#

Andrew Bosworth, the Chief Technology Officer at Meta, has taken direct action to address the changing landscape within his division. He has scheduled a significant meeting for Wednesday, emphasizing the necessity of physical attendance. Bosworth explicitly told staff that this gathering would be the 'most important' meeting of the year, signaling the gravity of the situation.

Bosworth's oversight of Reality Labs places him at the center of this organizational shift. The division employs a substantial workforce of approximately 15,000 people. The decision to hold an in-person meeting suggests that the leadership intends to communicate the future direction of the division and the implications for the remaining staff directly.

Scope of the Layoffs 📉#

The reductions are expected to impact roughly 10 percent of the Reality Labs workforce. The cuts are specifically targeted at employees involved in metaverse development. This specific targeting highlights the areas where Meta is looking to consolidate or reduce spending as it pivots toward AI.

Despite the scale of the layoffs, reports indicate that these cuts might not be the final personnel adjustments for the VR team. The situation remains fluid as the company navigates its transition toward a more AI-centric business model. The full impact of these changes will likely become clearer following the upcoming staff meeting.

"urged staff to attend in person"

— Andrew Bosworth, Chief Technology Officer

Original Source

The Verge

Originally published

January 12, 2026 at 10:14 PM

This article has been processed by AI for improved clarity, translation, and readability. We always link to and credit the original source.

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