Key Facts
- ✓ Larian Studios head Swen Vincke said the upcoming RPG Divinity will not use generative AI art.
- ✓ The studio still sees benefits to the technology.
Quick Summary
Larian Studios head Swen Vincke has announced that the upcoming RPG Divinity will not utilize generative AI art. This decision clarifies the studio's position on the controversial technology despite acknowledging its potential benefits. The statement provides insight into the creative direction for the highly anticipated title.
The gaming industry continues to grapple with the integration of artificial intelligence. Larian's stance represents a significant choice by a major developer. The announcement was made to address community speculation and set clear expectations for the project. This move aligns with a broader conversation about artistic integrity in game development.
Studio Leadership Clarifies Position
Swen Vincke, the head of Larian Studios, addressed the use of artificial intelligence in the studio's future projects. He specifically stated that the upcoming Divinity game will not include generative AI art. This confirmation serves as a direct response to ongoing industry trends and fan inquiries. The decision marks a clear boundary for the studio's creative process.
The studio's stance is notable given its recent success with Baldur's Gate 3. Vincke's leadership has been pivotal in defining the studio's identity. By rejecting AI art for Divinity, the studio reinforces its commitment to human-driven artistry. This approach may influence other developers considering similar technology.
"the upcoming RPG Divinity will not use generative AI art"
— Swen Vincke, Larian Studios head
Balancing Technology and Tradition
While the decision to exclude generative AI art is firm, Larian Studios does not entirely dismiss the technology. The studio acknowledges that there are benefits to be found in AI tools. This suggests a nuanced view where the technology may be applied in other areas of development. The focus remains on preserving the visual identity of the game.
The distinction between rejecting AI art and embracing other tech benefits is crucial. It indicates a selective adoption strategy. Studios across the industry are exploring similar paths. Larian's approach prioritizes artistic control while remaining open to innovation.
Industry Context and Impact
The announcement by Swen Vincke arrives amid a heated debate over AI-generated content. Many developers and artists have voiced concerns about the technology. Larian's decision provides a high-profile example of a studio choosing a traditional route. This could impact how other major studios communicate their own AI policies.
Larian Studios holds significant influence in the RPG genre. Their stance may encourage a more transparent dialogue about AI in game development. The community response has largely been supportive of the decision. It highlights the value players place on human creativity.
Looking Ahead to Divinity
With the AI art question settled, attention turns to the development of the new Divinity title. Larian Studios can now focus on its established creative workflows. Fans can expect a game built on the studio's proven artistic foundations. The decision ensures visual consistency with previous titles.
The upcoming Divinity game is highly anticipated. This clarification allows the development team to proceed without ambiguity regarding artistic tools. The studio's commitment to its vision promises a distinct and handcrafted experience. The gaming world awaits further details on the project.
"the studio still sees benefits to the tech"
— Swen Vincke, Larian Studios head




