Key Facts
- ✓ Fortnite enabled third-party microtransactions on Friday, allowing creator-made games to sell in-game items
- ✓ Steal the Brainrot is Fortnite's biggest third-party game with over 1 million concurrent users
- ✓ The game added a 4,900 V-Buck 'Present Rot' bundle priced at approximately $45
- ✓ A roulette wheel costs 100 V-Bucks per spin with a 2% chance at Secret Lucky Rot and 0.5% chance at Secret Grande Rot
- ✓ Developers receive 37% of proceeds, temporarily doubled to 74% for the first 12 months
Quick Summary
Fortnite has enabled third-party microtransactions for creator-made games, and the platform's most popular experience, Steal the Brainrot, immediately implemented controversial paid offerings. Within hours of the policy change, the game added a 4,900 V-Buck "Present Rot" bundle priced at approximately $45 and a chance-based roulette wheel that costs 100 V-Bucks per spin.
The roulette wheel offers random in-game effects with extremely low probability rates, including a 2% chance at a Secret Lucky Rot and a 0.5% chance at a Secret Grande Rot. This rapid implementation has drawn intense criticism from the gaming community, with fans noting that Epic Games appears to be returning to loot box mechanics years after being fined for similar practices. Other developers on the platform have adopted more conservative approaches, such as selling cosmetic items that don't impact gameplay. The controversy highlights concerns that Fortnite is abandoning its previous stance against the monetization models that made it distinct from rival platform Roblox, where Steal the Brainrot originally originated.
Policy Change Enables Creator Monetization
Epic Games enabled third-party microtransactions last Friday, fundamentally changing how creators can monetize their experiences within Fortnite. This policy shift allows third-party games to offer premium in-game items and effects, with developers receiving 37% of the proceeds. The revenue share is temporarily doubled to 74% for the first 12 months to encourage adoption, while Epic Games retains the remaining cut.
The decision represents a significant reversal from Fortnite's previous stance, which had set the platform apart from rival gaming service Roblox. Steal the Brainrot, which originated on Roblox before becoming Fortnite's biggest third-party game, saw a concurrent peak of more than 1 million users over the weekend. These players were among the first to witness the new paid offerings that have generated widespread controversy.
Epic Games placed specific constraints on third-party microtransactions, including a 5,000 V-Buck upper limit for any individual item. However, developers have already found ways to work within these parameters while implementing aggressive monetization strategies that many in the community consider predatory.
"Fortnite killed the entire reason why they were better than Roblox with this one update"
— Fan on social media
Steal the Brainrot's Immediate Implementation
Within hours of the policy change, Steal the Brainrot introduced several premium offerings that quickly drew community backlash. The game added a 4,900 V-Buck "Present Rot" bundle containing two randomized items, advertised as a limited-time discount from its usual 5,400 V-Buck price point. This pricing strategy immediately raised concerns among players and developers alike.
The most controversial addition is a roulette-style wheel that costs 100 V-Bucks (approximately one dollar) per spin. Players can purchase spins for a chance to receive random in-game effects or currency. The wheel's probability rates are explicitly stated but extremely low:
- 2% chance at a Secret Lucky Rot
- 0.5% chance at a Secret Grande Rot
These mechanics closely resemble loot box systems that Epic Games previously moved away from. The company was previously fined for implementing similar mechanics in the original Fortnite's Save the World mode. This return to chance-based monetization has frustrated fans who appreciated Fortnite's previous stance against such practices.
Community Response and Developer Criticism
The gaming community responded swiftly and negatively to the new monetization features. One fan captured the sentiment on social media, stating: "Fortnite killed the entire reason why they were better than Roblox with this one update." Another player expressed frustration with Epic's priorities: "Can't even implement custom weapons in two years but they can put in tools to create predatory practices with!!"
The criticism extends beyond players to other developers within the Fortnite ecosystem. Richytoons, a Fortnite third-party developer, publicly criticized Steal the Brainrot's implementation of the "discount" pricing strategy. Richytoons noted: "Super disappointed in the Brain Rot guys, not only very ethically questionable to do a 'discount' while the feature is not even 24h out but the real prize is not even possible according to the rules. You make us all look bad with this kind of stuff."
Many fans expressed disappointment that Fortnite is adopting monetization practices similar to Roblox, which had been a key differentiator. As one user wrote: "We returned to loot boxes on Fortnite, [in] the most popular mode depending on the day, just years after Epic Games was fined for having them on the original Fortnite (Save the World)."
Alternative Approaches and Technical Issues
Not all developers have implemented monetization as aggressively as Steal the Brainrot. The popular Murder Mystery game allows players to purchase cosmetic items that don't impact gameplay, representing a more conservative approach to the new policy. Similarly, Tilted Zone Wars offers a feature where users can pay 50 V-Bucks (less than one dollar) to flood the game's map for all players, a mechanic that affects the entire server rather than providing individual competitive advantage.
The controversy surrounding Steal the Brainrot's monetization coincided with a mysterious technical issue. The game suddenly disappeared offline overnight for several hours, leading to fan speculation that Epic Games had pulled the game due to its monetization practices. However, as of the time of writing, the game has returned and is available with reportedly no discernible changes.
Fortnite fans had voiced concerns last year that Epic Games' plans to enable third-party microtransactions would open the door to loot box mechanics and predatory monetization. The immediate implementation of these features in the platform's most popular game appears to validate those concerns, raising questions about the long-term direction of Fortnite's creator economy and whether the company will impose additional restrictions to prevent exploitative practices.
"Can't even implement custom weapons in two years but they can put in tools to create predatory practices with!!"
— Fan on social media
"We returned to loot boxes on Fortnite, [in] the most popular mode depending on the day, just years after Epic Games was fined for having them on the original Fortnite (Save the World)"
— Fan on social media
"Super disappointed in the Brain Rot guys, not only very ethically questionable to do a 'discount' while the feature is not even 24h out but the real prize is not even possible according to the rules. You make us all look bad with this kind of stuff"
— Richytoons, Fortnite third-party developer




