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Key Facts

  • Project Blackbird was an ambitious loot shooter.
  • Xbox top brass reportedly loved the project.
  • The project's cancellation drove the former Elder Scrolls Online boss from Microsoft.

Quick Summary

Former Elder Scrolls Online director Matt Firor has broken his silence regarding the cancellation of a major project that precipitated his exit from Microsoft. The project, known as Project Blackbird, was described as an ambitious loot shooter that garnered significant enthusiasm from Xbox leadership. Despite this internal support, the project was ultimately canceled, a decision that played a key role in Firor's departure from the company.

The cancellation of such a high-profile title illustrates the inherent risks and strategic pivots within the gaming industry, even for seasoned developers. Firor, a veteran of the industry, had led Elder Scrolls Online for many years prior to this venture. The news provides insight into the internal dynamics at Microsoft's gaming studios and the difficult choices that can impact veteran talent. It highlights how even projects with top-level approval are not immune to the realities of development pipelines and corporate strategy.

The Ambitious Project: Project Blackbird 🎮

Project Blackbird was envisioned as a significant departure from the studio's previous work. It was an ambitious loot shooter, a genre that focuses on acquiring progressively better weaponry and gear through combat and exploration. This type of game typically features fast-paced action and strong multiplayer components, representing a major technical and creative undertaking for the development team.

The project reportedly received strong backing from the highest levels of Xbox management. This indicates that the game's concept, design, and early development stages were impressive enough to secure the attention and approval of Microsoft's top brass. Securing such buy-in is a critical hurdle for any new intellectual property, suggesting that Project Blackbird had the potential to become a major franchise for the Xbox ecosystem.

However, the project's ambitious nature may have also contributed to its challenges. Developing a new game in a competitive genre requires substantial resources and time. The cancellation suggests that despite the initial excitement, the project may have faced insurmountable hurdles related to scope, market positioning, or alignment with broader corporate goals.

Impact on Microsoft and Executive Departure

The decision to cancel Project Blackbird had direct consequences for the studio's leadership. Matt Firor, who had been a prominent figure at Microsoft and a driving force behind the success of Elder Scrolls Online, chose to leave the company following the project's termination. His departure marks the end of a significant era for the studio and its parent company.

Firor's exit underscores the difficult environment for creative leads when their projects are shelved. The emotional and professional investment in a long-term project like a loot shooter is immense. When a title with such high-level promise is canceled, it often leads to a re-evaluation of career goals and directions for those involved, particularly those in leadership positions.

This event is a clear example of the volatility inherent in the video game industry. Even with a successful track record and support from executives, projects can be canceled for a variety of strategic or financial reasons. The loss of a veteran executive like Firor represents a significant brain drain for Microsoft and highlights the ongoing challenges in managing a diverse portfolio of game development studios.

Broader Context in the Gaming Industry

The cancellation of Project Blackbird and the subsequent departure of its leader is a story that repeats itself across the gaming industry. Large publishers like Microsoft must constantly evaluate their portfolio of in-development games, making tough decisions to cancel projects that are not meeting expectations or no longer fit their strategic vision. This process, while painful, is considered a necessary part of risk management.

For Xbox, this means balancing the creation of new, innovative IP with the maintenance of its established blockbuster franchises. A project like a new loot shooter represents a significant risk, as it enters a crowded market dominated by established titles. The decision to cancel may have been a strategic move to reallocate resources to projects with a higher probability of success or better alignment with the company's long-term goals.

This situation also reflects the broader trend of industry consolidation and restructuring. As major corporations acquire more studios, they gain more projects to manage, leading to an increase in cancellations as they streamline their development pipelines. For developers and fans, it serves as a reminder that many exciting concepts never make it past the drawing board.

What's Next for the Involved Parties?

Following his departure from Microsoft, Matt Firor's future plans remain a topic of interest. As a highly experienced executive with deep knowledge of online game development and management, he remains a significant figure in the industry. His next move could involve starting a new studio, joining an existing one, or exploring opportunities outside of traditional game development.

Meanwhile, the studio he left behind continues its work. The team that was working on Project Blackbird may have been reassigned to other projects within Microsoft's vast portfolio. The skills and experience gained from developing an ambitious loot shooter are valuable and can be applied to other upcoming titles, ensuring that the work done on the canceled project was not entirely in vain.

The legacy of Project Blackbird serves as a case study in the complexities of modern game development. It highlights the delicate balance between creative ambition and commercial reality. While the game itself will never be played, the story of its creation and cancellation provides a valuable look behind the curtain at one of the world's largest gaming companies.