Key Facts
- ✓ The game provides a random Bible verse and asks players to identify the book.
- ✓ It was built using SvelteKit, SQLite, and hosted on an Ubuntu machine in a living room.
- ✓ The game is free, requires no signup, and runs no ads.
- ✓ Coding agents assisted heavily in development after the architecture was decided.
Quick Summary
A developer has launched a daily Bible game designed to test knowledge of scripture. The core gameplay involves receiving a random Bible verse and attempting to identify the correct book, such as "Psalms" or "Genesis," in the fewest possible guesses.
The project was built using SvelteKit for the framework and SQLite for the database, with no external APIs involved. It is hosted on an Ubuntu machine situated in a living room. The creator, who grew up in the Orthodox Church, utilized coding agents to assist with development. The game is accessible without signup or advertisements, and feedback is currently being sought to enhance the user experience.
Concept and Inspiration
The game originated from a sudden idea that struck the developer, who immediately began work on the project. The concept is straightforward: users are presented with a random Bible verse and must guess the book it comes from. The goal is to identify the book in as few attempts as possible.
The creator's background influenced the project's direction. Having grown up in the Orthodox Church, previous coding projects were faith-related, including a mobile app and a Byzantine chant website. Despite these past efforts, the developer described themselves as relatively new and hungry for a project that people would actually use and share.
The motivation was to build something that would become part of a daily routine. The creator noted, "When priests AND my nonreligious college friends started sending me their results every day, I knew I had something. It was really exciting." This cross-demographic appeal validated the initial concept.
"When priests AND my nonreligious college friends started sending me their results every day, I knew I had something. It was really exciting."
— Developer
Technical Architecture
The development process moved quickly from idea to execution. The creator started the project at 1 AM and completed a Minimum Viable Product (MVP) just a few hours later. The initial build occurred a few weeks prior to the announcement.
The technical stack includes:
- SvelteKit as the primary framework
- SQLite for database management
- No external APIs integrated
- Hosted on an Ubuntu machine
Notably, the hosting environment is unconventional for a public-facing application. The server is a standard Ubuntu machine located in the developer's living room. Coding agents such as Roo/Kilo Code were used heavily to assist in the development process, specifically after the developer had established the overall architecture and workflow.
Accessibility and Future Plans
The game is designed to be as accessible as possible. It is completely free to play, requires no user registration or signup, and contains no advertising. The creator is actively soliciting input from users to guide future updates.
Specifically, the developer is looking for suggestions on how to make the game more interesting, fun, and educational. The current focus is on gathering user feedback to refine the experience. The creator stated, "I'm looking for any and all feedback, and especially suggestions for how I can make the game more interesting, fun, and/or educational."
The project represents a personal goal for the developer to build a widely used application. By removing barriers to entry like signup forms and costs, the developer hopes to encourage widespread sharing and daily use among diverse groups of people.
"I'm looking for any and all feedback, and especially suggestions for how I can make the game more interesting, fun, and/or educational."
— Developer




