Key Facts
- ✓ Arc Raiders launched on October 30 for PC, PlayStation 5, and Xbox Series X|S
- ✓ Aggression-based matchmaking (ABMM) groups aggressive players together
- ✓ Peaceful players can find lobbies where PvP violence is practically off-limits
- ✓ Embark Studios CEO Patrick Söderlund stated the game's ethos is not about shooting other players
- ✓ The system is still being tweaked as the game enters its third month since launch
Quick Summary
Players of the extraction shooter Arc Raiders have discovered that the game's aggression-based matchmaking system can be manipulated to create peaceful lobbies where cooperation replaces combat.
Since developer Embark Studios implemented the system to group aggressive players together, peaceful gamers have learned that avoiding PvP encounters can lead to lobbies where players share loot, dance together, and assist one another rather than fight.
These friendly lobbies represent a significant shift in how the community experiences the game, with some players reporting entire runs without violence, resulting in cooperative Matriarch defeats and equitable loot distribution.
The phenomenon has sparked discussions about whether the game should officially support peaceful gameplay modes, though the current system relies on player behavior patterns to naturally segregate playstyles.
How Aggression-Based Matchmaking Works
Embark Studios implemented aggression-based matchmaking (ABMM) to address the game's cutthroat PvP encounters by grouping players with similar behavioral patterns together.
The system tracks player actions and matches aggressive, combat-focused Raiders with others who exhibit similar tendencies, creating a self-segregating ecosystem where violent players face violent opponents.
However, this implementation has had an unintended consequence: players who consistently avoid combat and focus on PvE activities are increasingly matched with similar peaceful players.
The result is the emergence of lobbies where the usual tension of extraction shooter gameplay is replaced by cooperation and mutual assistance.
According to community reports, the system is not entirely precise, with some players experimenting to find the right balance between peaceful and aggressive matchmaking outcomes.
Players have noted that ABMM is not a perfect science, and the system continues to be tweaked as the game evolves through its third month since launch.
"Took down a matriarch and everyone shared the loot equally and then danced together at extract. After a week of pure PvP this is like a whole new world."
— Arc Raiders player
The Rise of Friendly Lobbies 🕊️
The peaceful lobby phenomenon has created an entirely new social experience within Arc Raiders that many players describe as transformative.
Multiple players have shared stories online about encounters that defy the game's competitive expectations:
- Groups coordinating to evenly share loot after defeating Matriarchs
- Impromptu dance parties at extraction points
- Players gifting valuable blueprints to strangers
- Cooperative exploration without fear of betrayal
One player described the experience as discovering "a whole new world" after a week of intense PvP encounters, highlighting how dramatically these lobbies change the game's atmosphere.
Another player reported receiving two blueprints from a stranger who simply chose to be generous, then paying that kindness forward to other players.
These encounters have become so valued that some players actively seek ways to maintain their friendly lobby status, viewing the cooperative experience as more rewarding than combat.
The community has even developed informal advice for players hoping to avoid PvP while still enjoying the game's core looting and exploration mechanics.
Community Reactions and Preferences
The Arc Raiders community shows divided opinions on the aggression-based matchmaking system and the emergence of peaceful lobbies.
Peaceful players overwhelmingly embrace the change, with many expressing relief at finding ways to enjoy the game without constant PvP pressure.
These players emphasize that the game's exploration, looting, and social elements provide sufficient engagement without needing combat-focused gameplay.
Conversely, aggressive players have mixed feelings about being matched exclusively with similar opponents, though some appreciate the consistent challenge.
Interestingly, some players enjoy both playstyles and have learned to manipulate the system to experience different lobby types depending on their mood.
One Reddit user commented: "I enjoy both lobbies. PvE for making new friends and looting properly. PvP with my mate terrorising the whole lobby and losing all the good weapons we brought [because] someone outplays us with a big smile on our faces and having a great time."
The discussion has extended to whether Embark Studios should implement official support for strictly peaceful lobbies, though the current organic system continues to evolve through player behavior.
Developer Philosophy and Future Direction
Embark Studios has made its vision for Arc Raiders clear, with CEO Patrick Söderlund explaining that the game is not primarily about competitive PvP gameplay.
In a recent interview, Söderlund stated: "The game isn't about shooting other players. You can do that if you want to, but the ethos of the game has never been to go in and shoot players. It's a part that we use to craft tension."
This philosophy aligns with the studio's decision not to implement competitive features like leaderboards, suggesting support for emergent playstyles including peaceful cooperation.
The developer has also been actively working to maintain game integrity, addressing cheaters while allowing the community to naturally discover preferred ways to experience the evolving extraction shooter.
As Arc Raiders continues through its third month since launching on PC, PlayStation 5, and Xbox Series X|S, the aggression-based matchmaking system remains a subject of ongoing refinement.
The organic emergence of peaceful lobbies demonstrates how player behavior can shape game systems in unexpected ways, potentially influencing future updates and design decisions.
Whether Embark Studios will formalize these peaceful gameplay options or continue allowing them to emerge naturally remains to be seen, but the community has clearly demonstrated a strong appetite for cooperative experiences within the extraction shooter framework.
"Lately I've been running into nothing but friendly players. Last night, a gentlemen just randomly gave me two blue prints. Didn't have too, just did."
— Arc Raiders player
"I enjoy both lobbies. PvE for making new friends and looting properly. PvP with my mate terrorising the whole lobby and losing all the good weapons we brought [because] someone outplays us with a big smile on our faces and having a great time."
— Reddit user
"The game isn't about shooting other players. You can do that if you want to, but the ethos of the game has never been to go in and shoot players. It's a part that we use to craft tension."
— Patrick Söderlund, CEO, Embark Studios




