Key Facts
- ✓ BioWare's Anthem servers will be permanently shut down on January 12, 2026.
- ✓ The game will become completely unplayable once the servers are offline.
- ✓ Players are attempting to unlock platinum trophies before the shutdown.
- ✓ A community group is working to create custom private servers for the PC version.
- ✓ Anthem was BioWare's attempt at a live-service game similar to Destiny.
Quick Summary
As BioWare and EA prepare to permanently shut down the servers for the live-service game Anthem, the community is engaging in a final round of activity before the game becomes unplayable. New and returning players are logging in to experience the game's unique flight mechanics one last time, while others are racing to unlock the game's platinum trophies before the January 12, 2026 deadline. Despite the game's troubled history and critical reception regarding its storytelling, many players have expressed appreciation for its core mechanics and combat.
Simultaneously, a small segment of the community is attempting to preserve the game through custom private servers. This effort involves capturing network data to reverse engineer the game's backend, though the process is slow and faces significant hurdles. Meanwhile, the broader community is sharing memories and screenshots to commemorate the game's existence. The shutdown marks the end of BioWare's attempt to enter the online-only live-service market, a pivot that ultimately failed to retain its player base.
The Final Countdown ⏰
The end of EA's Anthem is imminent, with official servers scheduled to go offline on January 12, 2026. According to the publisher's official FAQ, the game will become completely unplayable once the servers are pulled, rendering the world, characters, and lore inaccessible. This final shutdown follows a previous announcement made last year, giving players a limited window to say their goodbyes.
In the days leading up to the deadline, a surge of activity has been noted within the community. Players who had previously abandoned the title, as well as curious newcomers, are returning for one last flight. The primary motivation for many is to experience the game's signature mechanics, specifically the Javelin mechsuit flight, which allows players to navigate the open world similarly to Iron Man.
The community reaction has been a mix of nostalgia and regret. One player noted, "I missed the server closure announcement last year, and just learned about it a couple days ago. I had never played it so I decided to take the game for a spin before it's too late." Another player expressed a similar sentiment: "I knew the end was coming and I wanted to get the chance to say, 'I was there'."
"I missed the server closure announcement last year, and just learned about it a couple days ago. I had never played it so I decided to take the game for a spin before it's too late."
— CyberpwnPiper
The Platinum Rush 🏆
With the game's digital existence threatened, a specific challenge has emerged among the player base: unlocking the game's full list of achievements and trophies. Once the servers are deactivated, these accolades will become permanently unobtainable. This has created a race against time, with many players dedicating significant hours to complete the feat before the shutdown.
Reactions to achieving this goal have been emotional. One player, AbsolutelyNotAClone, described the experience as "bittersweet," stating, "I didn't think I'd push away all other games and throw another work week's worth of hours into it. But damn, I missed this game, and will miss it even more."
Others have focused on completing specific milestones to honor the game. Rymus reported unlocking the full Gamerscore on Xbox, noting, "From the VIP weekend to the end this game will always be one of my faves despite the flaws." Similarly, KingExile96 expressed a desire for the game to have a second chance, saying, "I wish they would just sell or give the game to another company, I want it to get another chance! It's got its potential."
Preservation Efforts 🛠️
While the official version of Anthem is ending, a dedicated group of fans is working to keep the game alive through unofficial means. Efforts are underway to establish custom private servers, specifically for the PC version of the game. This initiative aims to reverse engineer the server architecture to allow for future playability without EA's infrastructure.
The largest group organizing this effort is known as "The Fort's Forge." This community has been asking players to capture records of the game's communications with EA servers. These records are essential for backwards engineering the necessary code. While the project has seen slow progress, the community has reportedly obtained a "good amount of data" recently.
However, significant obstacles remain. The project faces the technical challenge of reverse engineering a complex game, as well as the legal risk of EA intervening to block the project. There is no timeline for when or if these custom servers might become functional, and the game's revival is not guaranteed.
Legacy of a Failed Experiment 📉
Anthem's closure represents the end of a significant pivot by BioWare, a studio known for narrative-heavy single-player RPGs like Dragon Age and Mass Effect. The decision to develop an online-only live-service game was an attempt to compete in the market dominated by titles like Bungie's Destiny. Upon release, the game faced criticism for its threadbare storytelling, a stark contrast to the studio's reputation.
Despite the narrative shortcomings, the game did receive praise for its core gameplay loop. Players and critics alike lauded the Javelin combat and the flight mechanic, which provided a unique and exhilarating experience. As the shutdown approaches, players are acknowledging these strengths. One player remarked, "The visuals are fantastic, the combat and action are fun, and the javelin flight is phenomenal (and unique)."
As the servers go dark, the community is left with memories of what the game achieved and what it failed to become. Players are archiving screenshots and sharing stories, ensuring that the "good bones" of Anthem are remembered, even if the game itself is no longer playable.
"I knew the end was coming and I wanted to get the chance to say, 'I was there'."
— BRB1993
"It's a bittersweet feeling getting this platinum. I didn't think I'd push away all other games and throw another work week's worth of hours into it. But damn, I missed this game, and will miss it even more."
— AbsolutelyNotAClone
"I wish they would just sell or give the game to another company, I want it to get another chance! It's got its potential."
— KingExile96




