Key Facts
- ✓ Circana analyst Mat Piscatella shares monthly video game sales data on the social platform Bluesky.
- ✓ His recent posts have highlighted November's historically poor performance for game hardware sales.
- ✓ Piscatella also tracks major game launches, such as Battlefield 6's significant release in October.
- ✓ A unique feature of his data includes lists of games that sold exactly one physical copy in a given period.
- ✓ These single-copy lists often feature obscure and retro titles, like the Xbox 360 version of Burnout.
- ✓ The data provides a comprehensive view of the gaming market, from blockbuster hits to forgotten gems.
Beyond the Blockbusters
Each month, the gaming industry's sales data reveals a familiar story: blockbuster titles dominate charts, hardware sales fluctuate, and major publishers celebrate record-breaking launches. Yet, beneath this surface-level narrative lies a more nuanced and fascinating landscape.
Video game analyst Mat Piscatella of Circana has been peeling back these layers, sharing monthly sales insights on the social platform Bluesky. While his posts often highlight significant industry trends—such as November's historically poor hardware sales or the explosive launch of Battlefield 6 in October—he has recently begun spotlighting a different, more obscure corner of the market.
His latest data dives into the world of games that sell a single physical copy, offering a unique glimpse into the long tail of video game retail.
The One-Copy Club
Piscatella's most engaging recent posts have moved beyond tracking top performers to celebrate the industry's forgotten gems. He has shared delightful lists of games that managed to sell exactly one physical copy over specific periods.
This data point is more than a statistical curiosity; it's a window into the vast and varied library of titles available at retail. These lists often include:
- Classic retro games from previous console generations
- Obscure titles that flew under the radar
- Niche releases with limited print runs
- Games that evoke a strong sense of nostalgia
For example, a recent list of single-copy sales in October included the Xbox 360 version of Burnout, a beloved racing franchise from a bygone era. Seeing such a title appear on a modern sales report is a reminder of how gaming history continues to circulate, even in small, tangible ways.
"He doesn't just share data about what is selling the most; as of late, he's also posted delightful lists of games that have sold just a single physical copy over a certain period of time."
— Source Content
A Human Connection to Data
These lists do more than just report numbers; they connect with the audience on a personal level. For many readers, seeing a forgotten favorite or a game they never knew existed sparks a journey down memory lane.
The data transforms from abstract figures into a collection of stories. Each game on the list represents a moment in time, a creative vision, and a potential player's experience. It highlights that the gaming market is not solely defined by its multi-million dollar franchises but also by the thousands of individual titles that contribute to the medium's rich tapestry.
He doesn't just share data about what is selling the most; as of late, he's also posted delightful lists of games that have sold just a single physical copy over a certain period of time.
This approach makes the industry's complex sales data more accessible and engaging, offering a counter-narrative to the constant focus on commercial success and market dominance.
The Broader Industry Context
While the single-copy lists are a recent highlight, Piscatella's broader analysis provides critical insight into the health of the gaming market. His reporting on November's historically bad month for game hardware underscores the challenges facing console manufacturers.
Similarly, the tracking of a major release like Battlefield 6 in October demonstrates the continued importance of blockbuster launches in driving revenue and consumer interest. These two extremes—the mega-hit and the single-copy sale—illustrate the vast spectrum of the gaming economy.
By covering both ends of this spectrum, the data paints a complete picture of an industry in constant flux, where legacy titles coexist with new releases and where consumer habits are continually evolving.
Looking Ahead
The monthly data shared by Mat Piscatella offers more than just a snapshot of sales; it provides a narrative about the lifecycle of video games. From the explosive launch of a title like Battlefield 6 to the quiet, enduring presence of a classic like Burnout on the Xbox 360, the market is a living archive.
As the industry moves forward, this blend of macro and micro analysis will remain essential. It reminds us that behind every sales chart is a collection of creative works, each with its own story. For gamers and industry observers alike, these insights are a valuable tool for understanding the full scope of the video game landscape.










