Key Facts
- ✓ Roblox introduced mandatory age verification via facial recognition for users wishing to access the chat feature starting January 7.
- ✓ The platform hosts over 151 million active users, with a significant portion being children and adolescents under the age of 16.
- ✓ In August, Roblox faced a lawsuit in Louisiana, USA, accusing the platform of failing to prevent sexual predators from targeting minors.
- ✓ The new chat rules restrict users under 9 years old to chat only with parental permission and limit users over 13 to communicating with peers of similar ages.
- ✓ Protesters utilized in-game tools to create signs referencing cultural figures like Chico Buarque and historical icons like Maria Antonieta.
Quick Summary
On Wednesday, January 7, the popular gaming platform Roblox rolled out a significant update to its communication policies. The new rules introduced strict age verification requirements for the chat feature, fundamentally changing how millions of users interact. The platform, which is particularly popular among children and adolescents, aimed to enhance safety measures.
However, the update was met with immediate resistance. A portion of the community organized a virtual protest, dubbed the "Revolta do Roblox" (Roblox Revolt). Users utilized the platform's own tools to create signs and stage demonstrations within the game's virtual environments, turning digital spaces into arenas for dissent.
The Virtual Uprising
The protest movement gained traction quickly, with screenshots circulating across social media platforms. Participants used their avatars to carry digital "cartazes" (signs) through the simulated streets of the game. The demonstrations were notably creative, blending humor with political and cultural references.
Among the slogans displayed were phrases like "Quero injustiça" (I want injustice), a satirical twist on common appeals for justice. Other displays included an avatar dressed as Maria Antonieta and references to the famous song "Cálice" by Chico Buarque. The protests also targeted specific figures in the online safety space.
Influencer Felca, who gained widespread attention in 2025 for discussing child safety on the internet, became a focal point of the backlash. He reported receiving hostile messages, including threats and accusations of overreach. His name appeared on protest signs, illustrating the personal nature of the digital dissent.
"I'm going to kill you" and "You have no right to prohibit anything from children."
"I'm going to kill you"
— Anonymous User Message
New Safety Protocols
The catalyst for this unrest was a comprehensive update to Roblox's safety infrastructure. The platform announced that users must now verify their age using a facial recognition system to access the chat feature. This move is designed to prevent children under 16 from communicating with adults.
The specific restrictions are tiered based on age:
- Under 9 years: Chat access is permitted only with parental authorization.
- Over 13 years: Users can chat only with others in similar age brackets.
Roblox stated that images collected for facial verification are deleted immediately after analysis. Users are also granted the right to contest identification results if errors occur. These measures were tested in select regions in December 2025 before a global rollout in January 2026.
The company emphasizes that this verification is part of a larger security ecosystem. It integrates with automated filters, stricter rules, and continuous surveillance to maintain a safer environment.
A History of Digital Protests
Using the Roblox platform for political or social expression is not a new phenomenon. The game's ability to simulate real-world environments has made it a venue for various forms of virtual activism.
Previously, during protests against the U.S. Immigration and Customs Enforcement (ICE) agency in Los Angeles, players replicated the demonstrations within the game. This history suggests that the community views the platform not just as a playground, but as a space for social interaction and expression.
The current revolt highlights the ongoing tension between platform governance and user autonomy. While the company moves to tighten security, users are finding new ways to utilize the very tools provided by the platform to voice their opposition.
The Context of Safety
Roblox's decision to implement these strict measures comes amid significant legal and public pressure. The platform, which hosts millions of user-created games, has faced scrutiny regarding its ability to protect its younger demographic.
In August, a lawsuit was filed against Roblox in the state of Louisiana, USA. The legal action accused the platform of allowing sexual predators to "prosper, unite, hunt, and victimize minors." Such allegations have accelerated the company's efforts to overhaul its moderation and verification systems.
Despite the controversy, Roblox remains a massive cultural force. It is not a single game but a platform that allows users to create their own experiences. Available for free on computers, mobile devices, and Xbox One, it boasts over 151 million active users. Its popularity surged during the COVID-19 pandemic, and by 2021, the company estimated that half of all children under 16 in the United States played on the platform.
Looking Ahead
The "Revolta do Roblox" serves as a vivid reminder of the challenges facing digital platforms today. As companies strive to create safer environments, they must navigate the complex expectations of a diverse, global user base that values both security and creative freedom.
While the new age verification systems are now active globally, the reaction from the community suggests that the conversation regarding online safety and user rights is far from over. The digital landscape continues to evolve, with platforms like Roblox at the center of the debate on how to govern virtual worlds responsibly.
"You have no right to prohibit anything from children."
— Anonymous User Message










