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Warhammer 40K: Dawn of War 4 - Ork Faction Deep Dive
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Warhammer 40K: Dawn of War 4 - Ork Faction Deep Dive

A hands-on look at the Ork faction in Warhammer 40K: Dawn of War 4 reveals a focus on chaotic expansion, horde mechanics, and the iconic Waaagh! system.

IGN14h ago
5 min de lecture
📋

Quick Summary

  • 1Warhammer 40K: Dawn of War 4 features the Orks as a chaotic, expansionist faction focused on overwhelming numbers.
  • 2The core Waaagh!
  • 3Ork units are cheap, expendable, and gain veterancy quickly, with some upgrades adding more models to squads.
  • 4New units like Squighog Boyz and Beast Snagga Boyz offer tactical variety beyond traditional frontal assaults.

Contents

A Horde of Green DestructionThe Engine of War: The Waaagh!From Boyz to HordesTactical Tools & Explosive TacticsLeadership & Future Conflict

A Horde of Green Destruction#

The battle for the galaxy intensifies in Warhammer 40,000: Dawn of War 4, where the stoic Space Marines face the silent terror of the Necrons. Yet, amidst the grim scheming of these factions, a third force arrives with explosive chaos: the Orks. These green-skinned warriors crash into the conflict not for glory or territory, but for the sheer joy of a good fight.

Recent hands-on previews have revealed the core philosophy driving the Ork faction in this new real-time strategy installment. It is a simple, brutal, and effective directive: "Make it bigger!" This ethos permeates every aspect of their gameplay, from unit production to battlefield tactics, promising a playstyle defined by overwhelming force and enthusiastic mayhem.

The Engine of War: The Waaagh!#

Central to the Ork identity is the Waaagh! mechanic, a system that represents the faction's entire culture of warfare. In Dawn of War 4, it manifests as a straightforward bar that fills through two primary methods: fielding a massive number of units and engaging in constant combat. Killing enemies—whether human, mechanical, or even other Orks—contributes to this growing momentum.

As the Waaagh! bar fills, it unlocks a cascade of tactical advantages. This includes powerful abilities, access to higher-tier units, and crucial upgrades. The developers describe the Orks as a definitive snowball faction, where early aggression fuels late-game dominance. The strategy encourages players to throw everything into the fray, letting the resulting chaos power their war machine.

"An Ork boy who's not mixing it up with the enemy is one who isn't earning his keep."

When the Waaagh! reaches critical mass, players can Unleash the Waaagh!, granting all units a frantic, temporary offensive boost. This mechanic rewards constant engagement, ensuring that idle units are a wasted resource on the battlefield.

""An Ork boy who's not mixing it up with the enemy is one who isn't earning his keep.""
— Game Developer

From Boyz to Hordes#

The Ork army is built on the backs of expendable but effective troops. The core of any Waaagh! consists of Slugga Boyz for melee and Shoota Boyz for ranged fire. These units are relatively cheap to replace, encouraging a playstyle where players can freely send squads to the front lines without fear of crippling losses. Even veteran squads can be replaced, as Ork units gain veterancy at a rapid pace.

One of the most visually satisfying features is the dynamic squad size. As units level up, some veterancy upgrades actually add more models to a squad. A fresh batch of Boyz might start small, but as the Waaagh! rolls, they swell into a proper, screen-filling horde. This creates a tangible sense of growing power and overwhelming numbers.

For tougher situations, Beast Snagga Boyz offer a meaner, slightly more expensive melee alternative equipped with mid-range shotguns. Described as the "unhinged hillbillies" to the standard Boyz's "rowdy football hooligans," they provide a brutal option for holding the line against determined resistance.

Tactical Tools & Explosive Tactics#

Beyond the basic horde, the Ork arsenal includes specialized units that add tactical depth. A standout is the Squighog Boyz, which function as cavalry. Mounted on terrifying, sharp-toothed beasts, they excel at finding openings in enemy lines, particularly against static defenses like the Imperial Guard. This introduces a flanking and mobility option for a faction typically known for frontal assaults.

Other key units include:

  • Stormboyz: Use crude rocket packs to leap over bunkers and defenses.
  • Flash Gitz: Specialize in punching through heavy armor on Space Marines and vehicles.
  • Deff Dread: A stompy melee superunit capable of engaging enemy elites.
  • Bomb Squigs: Expendable explosives that sacrifice themselves to destroy hard targets.

The Ork playstyle extends to their structures, which are cheap, fast to build, and can be constructed by any unit. Every building, from basic outposts to what resembles an Ork grocery store, features defensive turrets. This encourages players to barf buildings across the map, creating a valley of scrap piles that wear down advancing enemies through constant fire.

Leadership & Future Conflict#

No Ork army is complete without a Warboss to lead the charge. Dawn of War 4 introduces two distinct Warbosses, each with unique playstyles and campaign objectives. These leaders will be central to the Ork narrative experience, guiding the Waaagh! through the larger conflict between the Blood Ravens, Dark Angels, Necrons, and Adeptus Mechanicus.

The hands-on experience highlights an Ork faction that respects its roots while introducing new tactical layers. The ability to swell squad numbers, combined with the raw power of cavalry and the strategic placement of scrap defenses, offers a rewarding loop for players who favor aggressive, overwhelming strategies.

"They love a challenge, and rejoice in the idea of finding the biggest and strongest foes to test their mettle against."

With more details on the Ork campaign and additional units promised for later in the month, the green tide is poised to become a formidable and chaotic force in the upcoming real-time strategy title.

""They love a challenge, and rejoice in the idea of finding the biggest and strongest foes to test their mettle against.""
— Game Preview

Frequently Asked Questions

The Ork faction is designed around aggressive expansion and overwhelming numbers. Their gameplay loop rewards constant combat and fielding a large army, with mechanics that allow squads to grow in size and power as they fight.

The Waaagh! is a bar that fills by having many units on the field and by defeating enemies. Once full, it can be unleashed to provide a temporary offensive boost to all units and unlocks access to higher-tier units and upgrades.

Beyond traditional horde tactics, Orks now have cavalry units like Squighog Boyz for flanking, specialized anti-armor units like Flash Gitz, and the ability to rapidly construct defensive buildings that create complex kill zones across the map.

The army is characterized by a growing horde effect, where squads visibly increase in model count as they gain experience. This is complemented by a 'scrap' aesthetic for buildings, which are covered in makeshift turrets and defensive weapons.

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