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Highguard : Le jugement prématuré d'un jeu de tir
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Highguard : Le jugement prématuré d'un jeu de tir

IGN8h ago
3 min de lecture
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Points Clés

  • Highguard a été révélé comme l'annonce finale des Game Awards le 11 décembre 2025, un créneau généralement réservé aux jeux solo très attendus.
  • Le jeu est un 'raid shooter' PvP développé par Wildlight Entertainment, une équipe composée de vétérans d'Apex Legends et Titanfall.
  • La chaîne YouTube officielle de Highguard ne comptait que 1 610 abonnés peu après la révélation, malgré l'immense exposition de la cérémonie des récompenses.
  • Chad Grenier, un designer ayant travaillé sur les deux premiers Call of Duty Modern Warfare et Apex Legends, est le directeur de Highguard.
  • Le compte X officiel du jeu n'avait pas posté depuis l'annonce du 12 décembre et ne comptait que un peu plus de 7 000 abonnés.

Résumé Rapide

Le 11 décembre 2025, Highguard a été dévoilé comme la révélation de clôture des Game Awards. L'annonce a pris de nombreux spectateurs par surprise, détournant le projecteur des titres solo attendus vers un "raid shooter" multijoueur.

Malgré une courte bande-annonce et aucune version jouable, la communauté des joueurs a réagi avec un scepticisme immédiat. Des vidéos intitulées "Ce jeu est cuit" et "C'est pire que ce qu'on pensait !" ont inondé YouTube, signalant un verdict d'échec bien avant la sortie du jeu.

La Révélation Inattendue

La révélation de Highguard a brisé le moule traditionnel de la finale des Game Awards. Historiquement réservée à des expériences solo massives comme Intergalactic ou le prochain Mass Effect, le créneau a été attribué à un shooter PvP ancré dans un mélange de fantasy et de science-fiction.

La bande-annonce affichait un mélange chaotique de genres, avec des héros à la mitraillette à cheval et des personnages flottants lançant des lances magiques. Le style visuel a immédiatement été comparé à Overwatch et Concord, avec le slogan "Une nouvelle race de shooter" clignotant à l'écran.

Les détails clés de la révélation comprennent :

  • Une définition de genre "raid shooter" PvP
  • Des visuels mêlant des éléments de fantasy avec des armes de science-fiction
  • Des héros chevauchant des chevaux au combat
  • Des personnages flottants utilisant des attaques magiques

""Une telle volonté de descendre un jeu dont nous n'avons qu'une seule bande-annonce et 10 captures d'écran montre une incompréhension totale (ou une opposition intentionnelle) de la mentalité 'une marée montante soulève tous les bateaux' en matière de développement de jeux.""

— Source

Le Contrecoup en Ligne

La réaction à la bande-annonce de Highguard n'a pas été tendre. Une recherche du titre sur YouTube donne presque exclusivement du contenu négatif, allant des vidéos de réaction aux analyses approfondies des défauts de la bande-annonce.

Ce phénomène met en lumière une tendance croissante dans la communauté des joueurs : une prédisposition à détester les nouvelles sorties qui ne correspondent pas parfaitement aux attentes spécifiques. La critique est souvent alimentée par les algorithmes des réseaux sociaux qui privilégient le contenu provocateur au détriment de l'analyse réfléchie.

""Une telle volonté de descendre un jeu dont nous n'avons qu'une seule bande-annonce et 10 captures d'écran montre une incompréhension totale (ou une opposition intentionnelle) de la mentalité 'une marée montante soulève tous les bateaux'.""

La négativité persiste malgré le pedigree du jeu. Highguard est développé par Wildlight Entertainment, un studio composé de vétérans d'Apex Legends et Titanfall.

Une Campagne de Marketing Silencieuse

Compliquant le sentiment négatif est le relatif silence de Wildlight Entertainment après la révélation. Plus d'un mois après l'annonce, la chaîne YouTube officielle du jeu ne contenait que le teaser initial.

La chaîne ne comptait que 1 610 abonnés au moment du rapport original – un nombre étonnamment bas pour un jeu bénéficiant d'un créneau de prime time lors de la plus grande nuit du jeu vidéo. De même, le compte X (anciennement Twitter) officiel ne comptait que 7 000 abonnés et n'avait pas posté depuis le 12 décembre.

Les informations concernant le jeu restent rares :

  • Aucun détail sur des personnages ou des capacités spécifiques
  • Aucune carte ou environnement révélé
  • Aucune explication du fonctionnement des mécaniques de "raid shooter"

Ce manque de communication contraste fortement avec la stratégie marketing d'Apex Legends, qui a bénéficié d'un célèbre "lancement furtif" surprise. Il reste incertain si Wildlight tente de reproduire ce moment d'éclair en bouteille ou si le silence est simplement le résultat de stades de développement précoces.

Le Coût du Cynisme

Le rejet prématuré de Highguard reflète un cynisme plus large dans l'industrie. Bien que le scepticisme soit naturel, la supposition immédiate d'un échec crée un environnement hostile à l'innovation.

Il y a une ironie distincte dans la réaction de la communauté. Beaucoup de ceux qui anticipent avec joie l'échec d'un jeu sont souvent les mêmes voix qui se plaignent de l'état de l'industrie, marqué par des licenciements et des fermetures de studios. Si les nouvelles expériences sont immédiatement écartées, l'industrie risque la stagnation.

Considérez la trajectoire du prochain titre de Bungie, Marathon. Malgré un cycle de développement difficile impliquant des tests bêta et des allégations de plagiat, le studio a travaillé en silence pour répondre aux retours. L'espoir est que le pedigree de shooter des développeurs se traduise par un produit de qualité, un sentiment qui devrait à l'origine s'étendre à Highguard également.

""Si personne ne tente de créer de nouvelles expériences et d'essayer au moins de tenir la promesse d'une 'nouvelle race de shooter', alors nous sommes dans une situation sombre, en effet.""

Regard vers l'Avenir

Highguard est prévu pour le lancement le 26 janvier 2026. D'ici là, le débat sur sa qualité potentielle reste purement spéculatif.

Le problème principal reste le manque de patience au sein de la communauté des joueurs. Juger un jeu sur la base d'une bande-annonce de deux minutes ignore la complexité du développement de jeux et le potentiel d'un titre à évoluer.

En fin de compte, l'industrie prospère sur la diversité et le risque. Bien que Highguard puisse ou non devenir un blockbuster, l'instinct de le condamner avant même son lancement est un mauvais service rendu au médium. Le véritable test se produira lorsque les joueurs auront enfin les mains sur le jeu.

""Si personne ne tente de créer de nouvelles expériences et d'essayer au moins de tenir la promesse d'une 'nouvelle race de shooter', alors nous sommes dans une situation sombre, en effet.""

— Source

Questions Fréquemment Posées

Qu'est-ce que Highguard ?

Highguard est un 'raid shooter' multijoueur révélé aux Game Awards le 11 décembre 2025. Il mêle des éléments de fantasy et de science-fiction, avec des héros à cheval et des personnages flottants.

Pourquoi Highguard reçoit-il une attention négative ?

Le jeu fait face à des critiques principalement à cause de sa bande-annonce de révélation, que de nombreux spectateurs en ligne ont jugée peu impressionnante. De plus, le manque de communication du développeur après la révélation a alimenté la spéculation et la négativité.

Qui développe Highguard ?

Highguard est développé par Wildlight Entertainment, un studio formé par des vétérans de titres populaires comme Apex Legends et Titanfall. Le projet est dirigé par Chad Grenier, un ancien designer sur Call of Duty et Apex Legends.

Quand Highguard sortira-t-il ?

Highguard est prévu pour le lancement le 26 janvier 2026. D'ici la sortie, aucune séquence de jeu au-delà de la bande-annonce initiale n'a été rendue publique.

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