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Ubisoft Restructures to Focus on Big Games
Technology

Ubisoft Restructures to Focus on Big Games

The Verge7h ago
3 min read
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Key Facts

  • ✓ Ubisoft has canceled six games that were currently in development as part of a major business reorganization.
  • ✓ The canceled projects include the highly anticipated Prince of Persia: The Sands of Time Remake, a remake of a classic title.
  • ✓ The company is restructuring its development process around five specialized 'Creative Houses' focused on specific genres and franchises.
  • ✓ A previously announced studio, Vantage Studios, is one of the five houses that will develop Ubisoft games under the new model.
  • ✓ This move by Ubisoft mirrors a broader industry trend where major publishers are reducing the number of games they release to focus on larger, more profitable titles.
  • ✓ Other industry giants like EA and Sony are also adopting similar strategies of making fewer, bigger games to mitigate financial risk.

In This Article

  1. Quick Summary
  2. A Strategic Pivot
  3. The New Development Model
  4. An Industry-Wide Trend
  5. The High-Stakes Future
  6. Looking Ahead

Quick Summary#

The video game industry is undergoing a significant strategic shift, with major publishers increasingly betting on fewer, larger titles to secure market dominance. This trend is now most visible at Ubisoft, which has announced a sweeping reorganization of its business.

The company is pivoting its resources toward the massive open-world and live service games it is known for, while canceling several projects in development. This move places Ubisoft alongside other industry giants who are consolidating their efforts to manage risk and maximize impact in a competitive landscape.

A Strategic Pivot#

As part of a comprehensive reorganization, Ubisoft is making difficult decisions to streamline its portfolio. The company has confirmed the cancellation of six in-development games, a move that includes the highly anticipated Prince of Persia: The Sands of Time Remake. This decision underscores a decisive shift in priorities, moving away from a broader slate of projects to concentrate resources on proven successes.

The focus will now be squarely on the genres where Ubisoft has built its reputation. The company will channel its creative and financial energy into developing big open-world games and live service titles. These genres represent the company's core strengths and are seen as the most reliable path forward in the current market.

  • Cancellation of six in-development titles
  • Strategic focus on open-world and live service models
  • Reallocation of resources to established franchises

The New Development Model#

To execute this new strategy, Ubisoft is implementing a novel organizational structure. The company will be divided into five 'Creative Houses', each dedicated to developing specific genres and franchises. This model is designed to foster specialization and efficiency, allowing teams to build deep expertise in their respective areas.

One of the key components of this new structure is Vantage Studios, which was previously announced. This studio is an example of the focused approach Ubisoft is taking, concentrating its talent and resources on particular creative visions. By organizing development in this way, Ubisoft aims to create a more consistent and high-quality output of major titles.

Under its new structure, Ubisoft games will be developed by five 'Creative Houses' focused on specific genres and franchises.

An Industry-Wide Trend#

Ubisoft's strategic shift is not happening in a vacuum; it is part of a larger movement across the gaming industry. Major publishers are increasingly adopting a high-stakes approach, concentrating their efforts on a smaller number of blockbuster titles rather than a diverse portfolio of mid-range games.

Companies like EA and Sony are also following this pattern, betting that fewer, bigger games can generate more reliable returns and build stronger fan communities. The immense cost and complexity of modern game development make this a logical, albeit risky, strategy. By focusing on fewer projects, publishers can allocate larger budgets for marketing, development, and post-launch support, aiming to create cultural phenomena that dominate the market.

  • Industry-wide shift toward blockbuster titles
  • Reduced number of releases to manage financial risk
  • Increased investment in individual game quality and longevity

The High-Stakes Future#

The consequences of this industry consolidation are profound. For developers, it means a more competitive environment where securing a place on a major project is crucial. For players, it promises highly polished, content-rich experiences but may also lead to less variety in the types of games being released by the largest companies.

As Ubisoft implements its new structure with the five Creative Houses, the industry will be watching closely. The success or failure of this model will likely influence other publishers' strategies in the coming years. The era of the mid-budget game from major studios appears to be waning, replaced by a landscape dominated by a few, massive titles.

The industry's biggest publishers are making fewer but bigger games to avoid risk.

Looking Ahead#

Ubisoft's reorganization marks a definitive end to its previous development strategy, signaling a new chapter focused on scale and specialization. The cancellation of Prince of Persia: The Sands of Time Remake and five other projects is a clear indicator of the company's commitment to this new path.

The key takeaway is that the video game market is maturing, with financial and creative risks being managed through consolidation. As Ubisoft, EA, and Sony continue to build their portfolios around fewer, larger games, the entire ecosystem—from independent studios to player expectations—will adapt to this new reality. The stakes have never been higher.

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