Key Facts
- ✓ Playground Games began planning for a second development team after the release of Forza Horizon 3 in 2016.
- ✓ The studio's initial pitch to Microsoft was to use their open-world expertise in a new genre, which led to the Fable project.
- ✓ Ralph Fulton stated that the team immediately recognized Fable as the perfect fit for their skills and passion.
- ✓ The game will be released on multiple platforms simultaneously to reach the largest possible audience.
- ✓ The development team focused on identifying the high-level essence of Fable rather than specific features from the original games.
A New Chapter for a Beloved Series
The fantasy role-playing series Fable is making a grand return, and the development journey has been a long and ambitious one. Following its reveal at the Xbox Developer Direct, the reboot has generated significant excitement among fans. The project is being handled by Playground Games, the studio renowned for its work on the Forza Horizon series.
In a comprehensive interview, Playground's founder and general manager Ralph Fulton provided an in-depth look at the origins of the project. He detailed the studio's strategic decision to expand, the process of securing the Fable license, and the core philosophy guiding the new game's development. The conversation offers a rare glimpse into how one of gaming's most anticipated titles came to be.
The Origin Story
The idea for a second development team at Playground Games emerged from a position of strength. After the studio shipped Forza Horizon 3 in 2016, the team had reached a critical inflection point. Fulton described this period as a "hockey stick moment" for the series, where the team had fully gelled and understood the franchise's identity.
Driven by a desire to learn and grow, the studio began exploring what a second team could achieve. Fulton explained the motivation behind this expansion:
"We talked about what the future looked like. And honestly, the intent to build a second team came out of a desire we had to learn and grow as developers, almost to challenge ourselves to see if we could go and achieve that same thing we'd done with the Horizon team in a different genre."
The initial conversations with Microsoft focused on this ambition. Playground Games highlighted the transferable skills from their open-world racing games, which were surprisingly "car agnostic." The principles of building a vast, streaming world and managing game flow were directly applicable to other genres.
"We've been working on this game for a really, really long time."
— Ralph Fulton, Founder and General Manager, Playground Games
Finding the Perfect Fit
While the studio was ready for a new challenge, the specific project was not yet determined. Fulton noted that the word "Fable" came up during discussions with Microsoft, and the connection was immediate. The studio had a deep appreciation for the original series, making it an ideal candidate.
"I don't remember who said the word Fable first, but as soon as I heard it, I was like, 'That has to be it. That fits so perfectly.' It's a series that we adored here and still do."
Several factors aligned to make the partnership a natural fit:
- A strong, long-standing working relationship with Xbox.
- The studio's proven success with the Forza Horizon series.
- A clear ambition to scale and grow as a developer.
- The shared understanding that a British studio should helm the Fable franchise.
According to Fulton, once these elements were in place, the process moved "pretty fast," setting the stage for the ambitious reboot now in development.
Capturing the Essence
With the project underway, the team faced the fundamental question of what defines a Fable game. Fulton emphasized that the focus was on high-level concepts rather than specific features or locations. The development team spent considerable time analyzing the series' core identity to ensure the reboot feels authentic.
The goal is to understand what elements are essential for a game to be recognized as Fable. This conceptual approach allows the team to build a modern experience that honors the spirit of the originals without being constrained by them. The interview suggests the team is confident in its ability to translate the series' unique charm into a new technological framework.
A Multiplatform Future
A significant point of discussion was the game's release strategy. Unlike previous Playground titles that were initially exclusive to Xbox and PC, the new Fable will be available on multiple platforms from day one. Fulton framed this decision as part of a broader industry evolution and a core developer philosophy.
"As a game developer, the most important thing to me is that the greatest number of people play my games as possible. That's what we're in this for."
This strategy reflects the changing landscape of the gaming industry. The Forza Horizon series itself expanded from its Xbox 360 exclusive roots to PC and Steam. For a reboot aiming to re-establish a franchise, reaching the widest possible audience on launch day is a logical and strategic choice.
Looking Ahead
The interview with Ralph Fulton paints a picture of a studio that has grown from a racing game specialist into a versatile powerhouse. The journey from the success of Forza Horizon 3 to the ambitious Fable reboot demonstrates a calculated and passionate approach to game development.
With a clear vision for capturing the series' essence and a modern, inclusive release strategy, Playground Games is poised to reintroduce Fable to a new generation of players. The long development period has been one of careful planning and creative ambition, setting the stage for what could be one of the defining RPGs of its generation.
"The intent to build a second team came out of a desire we had to learn and grow as developers, almost to challenge ourselves to see if we could go and achieve that same thing we'd done with the Horizon team in a different genre."
— Ralph Fulton, Founder and General Manager, Playground Games
"As a game developer, the most important thing to me is that the greatest number of people play my games as possible. That's what we're in this for."
— Ralph Fulton, Founder and General Manager, Playground Games










